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Substance 3d modeling
Substance 3d modeling











substance 3d modeling

Consequently, I added a Divide level for further sculpting and detailing.

substance 3d modeling

For instance, once I add an object, I refine the silhouette if needed, use the DynaMesh tool followed by ZRemesher to manage the number of polygons, and create a more uniform mesh. Later on, I imported the objects from Marvelous Designer into ZBrush for further polishing. So I used it in the pipeline for creating other elements of clothing besides the cloak. I got to know this software not long ago and really enjoyed the high degree of control over screen tasks that it allows.

substance 3d modeling

The clothes and the cloak were created in Marvelous Designer. The head sculpting required a standard set of tools, including ClayTubes, Standard and TrimDynamic brushes, due to certain face texturing technology I apply at a later stage, I won’t go into detail at this point.













Substance 3d modeling